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Some of the time there isn't even a target and you're surrounded by gangsters who just want to kill you, yet you're still penalised for 'non-target said: Now that he's rogue, with the entire police force after him anyway, the penalties are just a conspicuous video gamey high score system without in-game rationalisation. Penalising you for non-target kills made sense when 47 was part of the Agency, with clearly defined contracts and a desire to avoid attracting the eyes of law enforcement. In story logic terms it doesn't hold up either. The scoring system isn't even a level playing field unless people have completed the same Challenges as eachother, so it's silly to force people to compare their scores to those of others on a first run. Fine, do that on levels selected from the level select, but when I'm supposedly meant to be playing for the story (yeah, right), it's just one of this game's many immersion breakers. As the OP says, it discourages diverse methods. All it does is guilt you into feeling like you're doing it wrong if you start to see negative modifiers pop up. I don't like the way the score is thrust in your face at every stage, along with the national average score, the worldwide average score and high scores from your friends list.
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You can still subdue dudes and not lose points if you hide their bodies properly. In Assassin's Creed, you'd get desync'ed because your ancient relative wouldn't do that. You're subtracted points because you're not meant to kill any non-target person as a hitman. Mark of the Ninja did a great job of rewarding you for different approaches as long as you did them well. In the end, they really are just scores, and it's far from being punished. You do have the freedom to kill everyone, if you don't want to be a silent assassin then just ignore the scores. The grading is set up to support and compare that mindset, and that's kinda that. If you can make the death look like an accident then great. Mark of the Ninja did a great job of rewarding you for different approaches as long as you did them The top goal of hitman is to be the "silent assassin." To go in kill the target, and come out like you were never there, no detection and no casualties. In Blood Money you at least got newspaper headlines and a cool title for it.
#HITMAN ABSOLUTION PS3 MODDED SAVE FULL#
give the silent guy more points whatever.but subtracting points for killing a room full of guards silently and efficiently and not getting caught is difficult to do and the game should recognize that. The points are directly tied to unlocks.so it's more than just when did I say anything about same points? Give me less points fine. The top goal of hitman is to be the "silent assassin." To go in kill the target, and come out like you were never there, no detection and no casualties.